BLOODSPORT: Part 1—The Rebellion

For the past week or so, I’ve been running a game called BLOODSPORT that I designed and wrote. In this game, twenty-two men and women are abducted from their beds and dropped into a sandy alien coliseum, where they’re forced to fight to the death for the pleasure of their alien captors. Players spend most [...]

Playing God

When I grew up, some games were off-limits. Diablo was a no, because Satan was right there in the title. Grand Theft Auto was also disallowed when my parents caught me mowing down police officers and lines of Elvis impersonators with a machine gun. Mortal Kombat was banned for obvious reasons—you can rip out a [...]

Second Person Shooter 2:The Reckoning

Hello, my friends! It has been a long time since we have conversed on the ways of video games under the cool blue moon. But do not fear! We are back, Laura and I, to facilitate fascinating discussions, to tickle your brain cells, to ruffle your hair affectionately through the tubes of the internet, and [...]

Skinny Stone Tower of Babel

Everyone’s playing Minecraft these days, so here’s a scene that might be familiar. I’ve built my sweet cliff-side villa and I want to go exploring.  The thing is, getting lost is easy when the world is made of blocks.  I want to make a monument—an unnatural landmark—so that I can always find my way back [...]

Found in Translation: Chanting the Words of the Buddha

Yesterday, I loved Final Fantasy XIV. Today I’m not so sure.  But this is only the latest oscillation in my sinusoidal relationship with Square-Enix’s brand new MMO. I’ve been trying to write about Final Fantasy XIV, but my opinion of it is more erratic than a seismometer during an earthquake.  When I write something, I [...]

Dr. Mario, or How I Learned to Stop Worrying and Love the Pill

My grandma is better at Dr. Mario 64 than I am at any game. Dr. Mario is a plumber-turned-doctor who solves all of his problems with a torrent of colorful pills.  He exists in a world where viruses are smirking and primary-colored, and where three consecutive instances of a single color is a surefire recipe [...]

Press ‘x’ to Continue

I’m two hours into Persona 3 Portable and I’m thinking about the illusion of control.  It’s one of those games that spins its own web for a while.  Your main act of participation is to press a button at the end of every line of dialogue—to give the speaker permission to continue.  If you don’t [...]

Do I control your body or your mind?

I’m going to talk about Loved now.  If you haven’t played it, you should go fix that.  It won’t take long. I believe that all games require trust.  When we start playing a game, we form a pact with it.  To some extent we’re giving ourselves to that game—we’re allowing it to affect the way [...]

Or maybe all games are in the second person

Laura is done with her term, but I’ve got 20 pages to write between now and next Wednesday.  Also, I’ve had a horrible virus that has left me sleeping for 16 hours a day, running a high fever, and swallowing like my throat is made of sand and ouch.  I’m feeling a bit better today, [...]

Salutations, New Readers!

To all of our new readers: welcome! The past few weeks have been crazy.  We were linked on Rock Paper Shotgun, Critical Distance, Game Set Watch, and Gamasutra.  Laura and I both had pieces republished on Kotaku.  Our views per week have moved from the hundreds to the thousands.  And so, we wanted to take [...]

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