Games– digital games and boardgames and sports and childhood pastimes, the whole bunch– are all escapist activities. Even games with grim messages and furrow-browed insights into our real world provide release and respite from that world. Games are governed by fixed rules we can learn to understand, and this in itself is a liberating and entertaining [...]
All posts by lauramichet
Escapism v. Consumerism cage match, go, fight
Posted by lauramichet on October 3, 2011
http://secondpersonshooter.com/2011/10/03/escapism-v-consumerism-cage-match-go-fight/
Your Handy-Dandy Field Guide to “X IS NOT A GAME”
People love to talk about what is a game and what isn’t! With this HANDY-DANDY FIELD GUIDE (TM), understanding what those insistent people mean can be up to one infinity times easier! It can also be up to two infinity times harder, if you disagree with me or are easily confused. But hey! That’s your [...]
Posted by lauramichet on September 29, 2011
http://secondpersonshooter.com/2011/09/29/your-handy-dandy-field-guide-to-%e2%80%9cx-is-not-a-game%e2%80%9d/
Happy Accidents
According to Glitch’s website, I haven’t seen something like this before: After playing the game pretty intensely for about three weeks, I don’t know what to think of that statement. There’s a lot about Glitch that’s incredibly new and refreshing– stuff that will influence the way some more-traditional MMOs are made, I hope. There’s also [...]
Posted by lauramichet on September 16, 2011
http://secondpersonshooter.com/2011/09/16/happy-accidents/
The Power of Pettiness
I wrote this months ago, during our dry spell, only a few days after Portal 2 came out. Because we are lazy and slow, you finally get to see it… today! Wahoo! I’m going to do the English Major thing and talk about Portal 2’s story for a bit. Forgive me if I don’t dwell [...]
Posted by lauramichet on September 14, 2011
http://secondpersonshooter.com/2011/09/14/the-power-of-pettiness/
I have never seen a Jamba Juice in Connecticut: Things Tiny Tower Is, Part 3
5) …a place I recognize Every floor in Tiny Tower is a perfect little scene, and every scene is something I recognize. The Asian Cuisine is a PF Chang’s. The Sub Shop is a Subway. The Video Rental is a Blockbuster. The Smoothie Shop is a Jamba Juice. The Mapple Store is an Apple Store. [...]
Posted by lauramichet on September 13, 2011
http://secondpersonshooter.com/2011/09/13/i-have-never-seen-a-jamba-juice-in-connecticut-things-tiny-tower-is-part-3/
WE ARE THE BEST WORKERS THE SMOOTHIE SHOP HAS EVER HAD: Things Tiny Tower Is, Part 2
3) …a place of anonymity When I first began making my tower, I knew all the Bitizens in it. There were only about ten of them for quite a while, and they all looked pretty different from one another, and the BitBook thing– a tiny version of Facebook which the Bitizens chatter on for your [...]
Posted by lauramichet on September 12, 2011
http://secondpersonshooter.com/2011/09/12/we-are-the-best-workers-the-smoothie-shop-has-ever-had-things-tiny-tower-is-part-2/
The little-known world of competitive Minesweeper
I recently had the pleasure of interviewing Aryeh D, a fellow Dartmouth student, on the topic of his particular expertise: competitive Minesweeper. Over the years, Minesweeper has birthed its own online competitive community– one very different from the competitive gaming communities we’re used to reading about on the internet today. It’s centered around a single [...]
Posted by lauramichet on March 20, 2011
http://secondpersonshooter.com/2011/03/20/the-little-known-world-of-competitive-minesweeper/
Our PLAN for PAX
Ohohoho! We are about to head off on the road to PAX, through the whistling winds and sleeting rains of New Hampshire! Like migratory birds, we shall seek warmer (ha, ha) climes in Boston, which is a lovely city. I spent a spring living there, Kent spent a summer living there, and we can tell [...]
Posted by lauramichet on March 8, 2011
http://secondpersonshooter.com/2011/03/08/our-plan-for-pax/
Keynoted, Captain
Kent and I are going to PAX East. Last year, I attended without really knowing what to expect, and was pleasantly surprised by the experience—PAX is a very well-run con. This year, we’re going again, and so that I can enjoy the experience, I’m deliberately ignoring everything asinine that the PA guys have done over [...]
Posted by lauramichet on March 7, 2011
http://secondpersonshooter.com/2011/03/07/keynoted-captain/
