Games– digital games and boardgames and sports and childhood pastimes, the whole bunch– are all escapist activities. Even games with grim messages and furrow-browed insights into our real world provide release and respite from that world. Games are governed by fixed rules we can learn to understand, and this in itself is a liberating and entertaining [...]
All posts in category Uncategorized
Escapism v. Consumerism cage match, go, fight
Posted by lauramichet on October 3, 2011
http://secondpersonshooter.com/2011/10/03/escapism-v-consumerism-cage-match-go-fight/
Your Handy-Dandy Field Guide to “X IS NOT A GAME”
People love to talk about what is a game and what isn’t! With this HANDY-DANDY FIELD GUIDE (TM), understanding what those insistent people mean can be up to one infinity times easier! It can also be up to two infinity times harder, if you disagree with me or are easily confused. But hey! That’s your [...]
Posted by lauramichet on September 29, 2011
http://secondpersonshooter.com/2011/09/29/your-handy-dandy-field-guide-to-%e2%80%9cx-is-not-a-game%e2%80%9d/
Happy Accidents
According to Glitch’s website, I haven’t seen something like this before: After playing the game pretty intensely for about three weeks, I don’t know what to think of that statement. There’s a lot about Glitch that’s incredibly new and refreshing– stuff that will influence the way some more-traditional MMOs are made, I hope. There’s also [...]
Posted by lauramichet on September 16, 2011
http://secondpersonshooter.com/2011/09/16/happy-accidents/
The Power of Pettiness
I wrote this months ago, during our dry spell, only a few days after Portal 2 came out. Because we are lazy and slow, you finally get to see it… today! Wahoo! I’m going to do the English Major thing and talk about Portal 2’s story for a bit. Forgive me if I don’t dwell [...]
Posted by lauramichet on September 14, 2011
http://secondpersonshooter.com/2011/09/14/the-power-of-pettiness/
I have never seen a Jamba Juice in Connecticut: Things Tiny Tower Is, Part 3
5) …a place I recognize Every floor in Tiny Tower is a perfect little scene, and every scene is something I recognize. The Asian Cuisine is a PF Chang’s. The Sub Shop is a Subway. The Video Rental is a Blockbuster. The Smoothie Shop is a Jamba Juice. The Mapple Store is an Apple Store. [...]
Posted by lauramichet on September 13, 2011
http://secondpersonshooter.com/2011/09/13/i-have-never-seen-a-jamba-juice-in-connecticut-things-tiny-tower-is-part-3/
WE ARE THE BEST WORKERS THE SMOOTHIE SHOP HAS EVER HAD: Things Tiny Tower Is, Part 2
3) …a place of anonymity When I first began making my tower, I knew all the Bitizens in it. There were only about ten of them for quite a while, and they all looked pretty different from one another, and the BitBook thing– a tiny version of Facebook which the Bitizens chatter on for your [...]
Posted by lauramichet on September 12, 2011
http://secondpersonshooter.com/2011/09/12/we-are-the-best-workers-the-smoothie-shop-has-ever-had-things-tiny-tower-is-part-2/
Second Person Shooter 2:The Reckoning
Hello, my friends! It has been a long time since we have conversed on the ways of video games under the cool blue moon. But do not fear! We are back, Laura and I, to facilitate fascinating discussions, to tickle your brain cells, to ruffle your hair affectionately through the tubes of the internet, and [...]
Posted by kentsutherland on September 10, 2011
http://secondpersonshooter.com/2011/09/10/second-person-shooter-2the-reckoning/
The little-known world of competitive Minesweeper
I recently had the pleasure of interviewing Aryeh D, a fellow Dartmouth student, on the topic of his particular expertise: competitive Minesweeper. Over the years, Minesweeper has birthed its own online competitive community– one very different from the competitive gaming communities we’re used to reading about on the internet today. It’s centered around a single [...]
Posted by lauramichet on March 20, 2011
http://secondpersonshooter.com/2011/03/20/the-little-known-world-of-competitive-minesweeper/
Money for Art
I bought Inside a Star-Filled Sky this week. The game is currently being sold via the now-unremarkable (for PC indies, anyway) pay-what-you-want model, with a set minimum of $1.75– which is also how he now sells Sleep is Death. The purchase gets you every version of the game, the source code, unlimited downloads, and a guarantee [...]
Posted by lauramichet on March 4, 2011
http://secondpersonshooter.com/2011/03/04/money-for-art/
Zombie Apocalypse Pt 2: The Digital and the Physical
I mentioned at the end of my last post about Humans Versus Zombies, the ARG I helped run at my school, that it was a game of unusual digital and physical qualities. HvZ can’t be said to be either a digital game or a real-world game—instead, it’s both. The game is, to be frank, far [...]
Posted by lauramichet on February 11, 2011
http://secondpersonshooter.com/2011/02/11/zombie-apocalypse-pt-2-the-digital-and-the-physical/
