Skinny Stone Tower of Babel

Everyone’s playing Minecraft these days, so here’s a scene that might be familiar. I’ve built my sweet cliff-side villa and I want to go exploring.  The thing is, getting lost is easy when the world is made of blocks.  I want to make a monument—an unnatural landmark—so that I can always find my way back [...]

Do I control your body or your mind?

I’m going to talk about Loved now.  If you haven’t played it, you should go fix that.  It won’t take long. I believe that all games require trust.  When we start playing a game, we form a pact with it.  To some extent we’re giving ourselves to that game—we’re allowing it to affect the way [...]

Indies already won. Like, years ago

Congratulations, Indie Games! I have good news! The news is: you have already won the battle against AAA commercial games. On several very meaningful levels, the results of the struggle are obvious. You are victorious. It is time to wipe the froth off your beard, relax, and drink some delicious mead out of Bobby Kotick’s [...]

POST-PAPERS EXHAUSTION POST!

All of my writings for school are done.  My brain hurts, and migranes have inflicted me with temporary blindness. I wrote 35 pages in two days and read over a thousand pages in one weekend to prepare myself for the process. Now I cannot focus my eyes more than five feet in front of my [...]

PAX Indie Showcase

Nestled in the center of PAX East’s enormous expo floor, between AAA game demos and hardware booths, were two low rows of tables crowded with widescreen monitors and laptops. This was the Boston Indie Showcase, a collection of six games from Boston-area independent developers, selected from a pile of submissions. Their prize was exhibition space, [...]

Let’s come up with excuses for why I die in Spelunky

You’ve played Captain Forever, right? If you have, you’ve picked up the drips and slivers of its story. Despite its neon graphics and cheekily deadpanned flavor text, it’s secretly a soul-crippling tale of sacrifice and cyber-horror! Hooray! Captain Forever is a trapped pilot doomed to fly forever in a kamikaze ship that reassembles itself after [...]

Galcon Fusion is good times, some of the time

The gulf between multiplayer and singleplayer Galcon is like the gulf between an adorable puppy and a dead puppy that is already rotting. Actually, that’s very unfair. But there is a huge divide. In my opinion, this iPhone-game-turned-PC-clickyfest is practically only worth playing on multiplayer. Multiplayer, particularly the team multiplayer, is a strategy-rich experience; the [...]

Machinarium’s Ending Sucks

Endings are hard to do. I have an English professor who asserted once in class that ‘most endings are bad… pretty much, all endings are terrible.’ In a way, he’s right. Story endings are artificial. They’re where we choose to stop telling a tale that, in the context of the real, continuing world, has no [...]

Sleep is Death

I preordered Sleep is Death today. Which is interesting, considering I was not an enormous fan of Passage. I hated Passage for a pretty specific, personal reason. There was actually a lot about it I did enjoy: I liked the minimalist style, and I appreciated the player’s bleak lack of control over life and death. [...]

Hammerfight is like Omar Sharif

Or the game Omar Sharif would play. Let’s talk about it. Like Sharif, Hammerfight is outrageously manly. Derek Yu wrote about the game’s manliness, and it was his assessment of the game—“like Charleton Heston in the Ten Commandments,” he said—that convinced me I had to own it. But I’ve come to disagree with his choice [...]

Follow

Get every new post delivered to your Inbox.